Command/Variable |
Description |
_snd_mixahead 0.100 |
set sound mixahead value (like s_mixahead in Q2), different values
may help fix stuttering problems on some sound cards |
_vid_default_mode 0 |
set default video mode (screen resolution) |
_vid_default_mode_win 3 |
set default windowed video mode (screen resolution) |
_vid_wait_override 0 |
set video wait override |
_windowed_mouse 1 |
enable mouse in windowed mode |
+alt1 |
extra commands for mod authors; not currently used in HL or TFC |
+alt2 |
extra commands for mod authors; not currently used in HL or TFC |
+attack |
fire |
+attack2 |
alternate fire (Special Ability Menu in TFC) see special |
+back |
backpedal |
+camdistance |
move chase cam away from player (only valid if thirdperson
activated) |
+camin |
move chase cam in (forward) only valid if thirdperson activated |
+cammousemove |
allow mouse motion to control chase cam while held down (only
valid if thirdperson activated) |
+camout |
move chase cam out (back) only valid if thirdperson activated |
+campitchdown |
decrease chase cam pitch (aim down) only valid if thirdperson
activated |
+campitchup |
increase chase cam pitch (aim up) only valid if thirdperson
activated |
+camyawleft |
yaw (tilt) chase cam left (only valid if thirdperson activated) |
+camyawright |
yaw (tilt) chase cam right (only valid if thirdperson activated) |
+det20 |
set detpack to explode in 20 sec (must hold until it says ok) Demo
class only |
+det5 |
set detpack to explode in 5 sec (must hold until it says ok) Demo
class only |
+det50 |
set detpack to explode in 50 sec (must hold until it says ok) Demo
class only |
+duck |
duck (a.k.a. crouch) |
+forward |
move forward |
+gren1 |
launch grenade type 1 (see primeone, primetwo, throwgren) |
+gren2 |
launch grenade type 2 (see primeone, primetwo, throwgren) |
+jlook |
NEW: enable joystick look (like +mlook, but with a joystick) |
+jump |
jump |
+klook |
use keyboard to look around (see +mlook, +jlook)) |
+left |
strafe left |
+lookdown |
look down |
+lookup |
look up |
+mlook |
use mouse to look around |
+movedown |
move down (duh) -- as in swim down, fly down, or climb down |
+moveleft |
strafe left |
+moveright |
strafe right |
+moveup |
move up (duh) -- as in swim up, fly up, or climb up |
+reload |
reload weapon |
+right |
strafe right |
+showscores |
show player pings and scores |
+speed |
walk if autorun enabled, run if autorun disabled |
+strafe |
strafe modifier, direction keys strafe while this is held down |
+use |
use item (switch, scientist, sentry gun, …) |
addip <min> <ipaddr> |
adds an ip to a server (0 minutes = permanent) |
alias <name> "cmd1; cmd2" |
define an alias to a command or commands, i.e. alias jumpduck
"+moveup; +movedown; wait; -moveup; -movedown" |
allowupload |
toggle allowing upload of local copies of decals or models to
server |
ambient_fade 100 |
set the distance at which ambient sounds fade away |
ambient_level 0.300 |
sets sound level for ambient sounds |
appenddemo <demo> |
record a demo, appending to the demo file already at
half-life/valve/demo.dem |
autosave |
enable autosave |
begin |
not valid from console |
bgetmod |
NEW -- ? |
bgetsv |
NEW -- ? |
bgmbuffer 4096 |
set the CD audio buffer size |
bgmvolume 0 |
enable CD audio (0 may improve performance) |
bind <key> <function> |
make <key> activate the command or alias denoted by function |
bottomcolor 6 |
set the bottom color of your player model |
brightness 1 |
enable glare reduction (try higher values, like 3, for even
brighter) |
build |
display build menu (ammo dispenser or sentry gun, Engineer class
only) [TFC] |
c_maxdistance 200 |
set chase cam max distance |
c_maxpitch 90 |
set chase cam max pitch |
c_maxyaw 135 |
set chase cam max yaw |
c_mindistance 30 |
set chase cam min distance |
c_minpitch 0 |
set chase cam min pitch |
c_minyaw -135 |
set chase cam min yaw |
cam_command 0 |
enable chase cam commands |
cam_contain 0 |
enable chase cam auto-contain in current room |
cam_idealdist 64 |
set the preferred distance from the player model for the chase cam
(only valid if thirdperson activated) |
cam_idealpitch 0 |
set the preferred pitch for the chase cam (only valid if
thirdperson activated) |
cam_idealyaw 90 |
set the preferred yaw for the chase cam (only valid if thirdperson
activated) |
cam_snapto 0 |
set the preferred snap interval for the chase cam (only valid if
thirdperson activated) |
cancelselect |
cancel selection (i.e. what ESCAPE usually does) |
cd |
control CD audio. 'cd stop' stops play, 'cd loop X' plays track X
(1-16 valid) |
cdkey |
GONE: echo the CD key to the console |
centerview |
center the view |
changeclass |
display class change menu (can use slotX to select from menu) |
changelevel <level> |
continue game on new level |
changelevel2 <level> |
continue game on new level in same unit |
changeteam |
display team change menu (can use slotX to select from menu) |
chase_active 0 |
enable chase-cam (third-person view, like TombRaider or Hexen 2) |
chase_back 100 |
set the preferred cam distance from the player when backing up |
chase_right 0 |
set the preferred offset to the side for the chase cam |
chase_up 16 |
set the preferred offset up for the chase cam |
cl_adaptive |
NEW: displays time, dropped packet %, average latency, up/down
rates, and FPS |
cl_allow_download |
toggle allowing download of maps, models, and decals on joining a
server |
cl_allow_upload |
toggle upload of maps, models, and decals on joining a server |
cl_allowdownload 0 |
enable download of maps, models, and decals on joining a server |
cl_allowupload 0 |
enable upload of maps, models, and decals on joining a server |
cl_anglespeedkey 0.670 |
set the speed that the direction keys (not mouse) change the view
angle |
cl_appendmixed 0 |
force playing of mixed sounds as sequential sounds instead |
cl_backspeed 400 |
set the player backup speed on a server, up to server max |
cl_bitcounts |
show list of bits received for each player, with delta values |
cl_bob 0.010 |
set the amount that your player view bobs while running.
Motion-sick types should set this to 0. |
cl_bobcycle 0.800 |
set how frequently player view bobs while running. Motion-sick
types should set this to 0. |
cl_bobup 0.500 |
set the amount that your player view bobs up and down. Motion-sick
types should set this to 0. |
cl_download_ingame 0 |
enable downloads during a multiplayer game (generally not a good
thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps
only) |
cl_download_max 0 |
set the maximum number of files to download from a server |
cl_downloadinterval 1 |
set the minimum time between downloads from the server in a
multiplayer game |
cl_forwardspeed 400 |
set the player forward speed on a server. May need to enable
cheats to change this from the default. |
cl_gaitestimation 1 |
enable estimated player stepping motion -- disable (0) to decrease
apparent "ice skating" and possibly increase lag |
cl_gg 0 |
NEW: enable Game Gauge mode (gg <demoname> starts) |
cl_hightrack 0 |
? |
cl_himodels 0 |
enable high quality player models. Set to 1 for slightly better
quality player models (and slightly lower fps) |
cl_messages |
shows server messages |
cl_movespeedkey 0.300 |
set movement speed for keyboard use |
cl_nodelta 0 |
enable delta compression (only disable if you get network errors) |
cl_nolerp 0 |
? |
cl_nopred 0 |
disable client-side prediction (1 may increase lag) |
cl_pitchdown <angle> |
set maximum angle you can look down or up (min pitch) default = 89 |
cl_pitchspeed 225 |
set pitch (up and down) change speed |
cl_pitchup <angle> |
set maximum angle you can look up (max pitch) default = 89 |
cl_pred_fraction 0.5 |
NEW: set client-side prediction faction (closer to one is more
prediction) |
cl_pred_link 1 |
NEW: set client-side prediction link value |
cl_pred_maxtime 255 |
set client-side prediction maximum prediction time |
cl_predict_players 1 |
enable client-side prediction of other players |
cl_print_custom |
display loaded custom wads or decals |
cl_resend 3 |
set resend count |
cl_rollangle 2 |
set view tilt angle for roll motion |
cl_rollspeed 200 |
set view tilt speed |
cl_shownet 0 |
enable display of network packet numbers |
cl_showsizes 0 |
enable display of network packet size graph |
cl_sidespeed 400 |
set the player strafing speed on a server. May need to enable
cheats to change this from the default |
cl_skycolor_b 0 |
set the blue component of the sky color |
cl_skycolor_g 0 |
set the green component of the sky color |
cl_skycolor_r 0 |
set the red component of the sky color |
cl_skyname 0 |
set the sky pattern |
cl_skyvec_x 0 |
set the sky pattern position x-coordinate |
cl_skyvec_y 0 |
set the sky pattern position y-coordinate |
cl_skyvec_z 0 |
set the sky pattern position z-coordinate |
cl_slist 10 |
set the number of servers in the serverlist |
cl_solid_players 1 |
enable solid player models |
cl_spectator_password 0 |
set the password for spectator access to a server |
cl_stats 0 |
GONE |
cl_timeout 305 |
set the inactivity time before a client is disconnected (timed
out) |
cl_upload_max 0 |
set the max number of files a client can upload to a server |
cl_upspeed 320 |
set the player climbing up speed (up to server max) |
cl_usr |
display user HUD info |
cl_view |
display list of current on-screen entities |
cl_waterdist 4 |
set underwater distance |
cl_yawspeed 210 |
set turning speed (with keyoard, up to server max) |
clear |
clear the console screen |
clearlist |
clear the server list |
clientport 27005 |
set client connect port (TCP/IP) |
cmd <cmd> |
issue a command |
cmdline 0 |
display the command-line arguments passed by hl.exe |
cmdlist |
print a list of commands to the console (cmdlist log logfile saves
the list to c:\logfile) |
con_notifytime 4 |
set console notification time |
connect <ip> |
connect to a miltiplayer server with ip address <ip> |
contimes <n> |
show n overlay lines (n = 4 to 64) |
coop 0 |
enable cooperative play mode |
crc |
display the crc value for the map at maps\map.bsp |
crosshair 1 |
enable crosshair |
customrsrclist <arg> |
issue a resource request |
cvarlist |
lists all the console variables (cvars) to the console (cvar log
filename will send the list to the file c:\filename) |
d_spriteskip |
NEW: ? |
dc 1 |
enable class briefing displays |
deathmatch 0 |
enable deathmatch mode |
decalfrequency <sec> |
set how frequently clients can spray paint their logo in game (in
seconds, default 30) |
default_fov 90 |
set the default Field-Of-View, smaller numbers zoom in, larger
numbers zoom out (fish-eye style). |
demos |
runs a loop of demos set with startdemos |
detdispenser |
remotely detonate ammo dispenser (Engineer class only) |
detsentry |
remotely detonate sentry gun |
developer 1 |
enable special developer debug console messages |
direct 0.900 |
? |
discard |
drop unusable ammo |
disconnect |
disconnect from a server or local game |
displaysoundlist 0 |
display list of all loaded sounds |
download |
start downloading files from server (if cl_download_ingame is 1) |
dropclient |
drop client from server (disconnect) |
echo "text" |
print a message to the console. To print to screen: 'developer 1;
echo "text"; developer 0' |
edgefriction 2 |
set friction between players and walls or obstacles |
enableconsole |
enable console screen |
endmovie |
stop a playing movie |
entities |
list currently loaded entities |
envmap |
creates the 6 BMP images for sky boxes from the player's current
position. Size is set with gl_envmapsize <pixels>. |
escape |
same as [ESCAPE] key, hides console, cancels selection, etc. |
exec <filename> |
execute a script file of console commands |
exit |
quit game to windows without confirmation |
fakelag 0 |
simulates lag, higher values are laggier |
fakeloss 0 |
simulates packet loss, higher values are more lossy |
feign |
fake a death noise and then feign death (Spy class only) |
filterban 1 |
enable ip banning |
firstperson |
enable first-person view (see thirdperson, chase_cam) |
flaginfo |
display flag status |
flush |
flush memory and reload |
fly |
preceded with / (i.e. /fly) enables fly cheat (IF sv-cheats = 1)
that appears to do nothing. Try /noclip instead. |
force_centerview |
snaps player view to straight ahead |
fps_lan 31 |
set max framerate for multiplayer on a LAN game -- MAY affect
netplay too, so set it to match fps_modem (lower reduces lag) |
fps_modem 31 |
set max framerate for multiplayer clients on an internet game,
like cl_maxfps in Q2. Lower reduces lag. |
fps_single 72 |
set max framerate for a single player game |
fullinfo <complete info string> |
enable verbose user information display |
fullserverinfo |
NEW: enable verbose server information display |
gamma 3 |
set video gamma level |
getsv |
NEW: ? |
gg <demoname> |
NEW: run Game Gauge benchmark using demoname if cl_gg = 1 |
gl_affinemodels 0 |
makes my screen go crazy (Voodo2) |
gl_alphamin 0.250 |
set minimum alpha blending level |
gl_clear 0 |
makes cracks between textures visible when 1 |
gl_cull 1 |
enable rendring of visible objects only (0 will slow fps) |
gl_d3dflip 0 |
enable reversed rendering order for D3D video mode |
gl_dither 1 |
enable dithering |
gl_dump |
dump data about video card: vendor, renderer, version, entensions |
gl_flipmatrix 0 |
enable special crosshair fix when using the 3DNow! 3DFX MiniGL
(3dfxglam.dll) |
gl_keeptjunctions 1 |
enable allowing slight cracks between textures, setting to 1 may
look better on some video cards, but will be a bit slower (fewer fps) |
gl_lightholes 1 |
enable light holes (0 may improve perfomance) |
gl_log <logfile> |
writes graphic debug messages to logfile |
gl_max_size 256 |
set the maximum texture size |
gl_monolights 0 |
creates a uniform light source with no shadows (OpenGL only) |
gl_nobind 0 |
enable replacing textures with bizarre alphanumeric characters
(trippy) |
gl_nocolors 0 |
disable colors (OpenGL only) |
gl_overbright 1 |
enable maximum brightness mode |
gl_palette_tex 1 |
enable paletted textures |
gl_picmip 0 |
set rendering quality (0,1,2, higher is faster and lower quality)
see gl_playermip, gl_texturemode |
gl_playermip 0 |
set player rendering quality (0,1,2, higher is faster and lower
quality) see gl_playermip, gl_texturemode |
gl_polyoffset 4 |
set polygon offset -- try different values for flickering decal or
texture problems |
gl_reporttjunctions 0 |
enable T-junction reporting to console |
gl_round_down 3 |
set texture size rounding-down value (higher rounds more,
resulting in lower quality and higher speed) |
gl_smoothmodels 1 |
enable model smoothing. Disabling (0) may increase fps a bit |
gl_spriteblend 1 |
enable blending sprite graphics |
gl_texels |
report the number of texesl uploaded to the video card |
gl_texsort 0 |
enables brighter and more vivid textures, but slows performance |
gl_texturemode [type] |
set the rendering mode: in order from lowest quality (fastest) to
highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR. Think of the
1st two as low and high quality for hardware that supports bilinear filetering, and the
2nd two as low and high quality for hardware that supports trilinear filtering. |
gl_wateramp 0.300 |
? |
gl_zmax 4096 |
set max size for zbuffer |
gl_ztrick 1 |
speeds up renndering, but may cause flickering on some video cards |
god |
god mode (invincible) must be preceeded with / and sv_cheats 1 |
graphheight 64 |
set height of r_netgraph display |
graphhigh 512 |
set max value of r_netgraph display |
graphmean 1 |
set mean value of r_netgraph display |
graphmedian 128 |
set median value of r_netgraph display |
heartbeat |
send a heartbeat signal to master server |
hideconsole |
hide the console |
hisound 0 |
enable high-quality sound (1=22kHz, 0=11kHz) see also loadas8bit |
host_framerate 0 |
set the speed that host and server interact with the game. Can be
used to slow down the game or to view demos in slow motion. |
host_killtime 0 |
set time delay before killing the host |
host_speeds 0 |
enable display of current FPS on-screen |
HostMap 0 |
|
hostname <name> |
set server hostname |
hostport 0 |
set host connection port |
hpkextract <name> [all|1 idx] |
extract files from hpk file (opts = <hpkname> [all | single
index]) |
hpklist <hpkname> |
list files in hpk file |
hpkremove <name> <index> |
remove file from hpkfile |
hpkval <hpkname> |
display checksum value for hpk file |
hud_centerid 0 |
enable center screen display of player ID names (instead of
lower-left corner) |
hud_deathnotice_time 6 |
set how long death messages remain onscreen |
hud_drawhistory_time 5 |
set how long HUD item icons remain onscreen |
hud_fastswitch 1 |
enable fast weapon switching (0 is HL-style, where you must press
fire after picking a weapon before it is activated) |
hud_saytext_time 5 |
set how long chat messages remain onscreen |
impulse 100 |
enable flashlight |
impulse 101 |
give all weapons and ammo (must enable cheats first) |
impulse 201 |
spray graffiti logo on wall or floor (see decalfrequency,
r_decals, mp_decals) |
info <userid> |
list info on user (users lists userids) |
interp |
enable frame interpolation |
invlast |
select the previously selected inventory item or weapon |
invnext |
select next item in inventory |
invprev |
select previous item in inventory |
ip 0 |
echo server ip |
ip_clientport 0 |
set client port for TCP/IPLAN game |
ip_hostport 0 |
set host port for TCP/IP LAN game |
ipx_clientport 0 |
set client port for IPX LAN game |
ipx_hostport 0 |
set host port for IPX LAN game |
joyadvanced 0 |
joystick setting |
joyadvancedupdate |
enable advanced joystick settings |
joyadvaxisr 0 |
joystick setting |
joyadvaxisu 0 |
joystick setting |
joyadvaxisv 0 |
joystick setting |
joyadvaxisx 0 |
joystick setting |
joyadvaxisy 0 |
joystick setting |
joyadvaxisz 0 |
joystick setting |
joyforwardsensitivity -1 |
joystick setting |
joyforwardthreshold 0.150 |
joystick setting |
joyname 0 |
joystick setting |
joypitchsensitivity 1 |
joystick setting |
joypitchthreshold 0.150 |
joystick setting |
joysidesensitivity -1 |
joystick setting |
joysidethreshold 0.150 |
joystick setting |
joystick 0 |
enable joystick (and gives you a slight performance boost) |
joywwhack1 0 |
joystick setting |
joywwhack2 0 |
joystick setting |
joyyawsensitivity -1 |
joystick setting |
joyyawthreshold 0.150 |
joystick setting |
keys |
show CD key info |
kick <name> |
kick player from a server (server op only) |
kill |
suicide |
killserver |
shut down the server (server op only) |
lambert 1.500 |
? |
lastinv |
GONE: switch back to last item used |
lcd_x 0 |
screws up my screen |
lcd_yaw 0 |
screws up my screen |
lightgamma 2.500 |
set lighting gamma value |
list |
lists local servers found by slist command |
listdemo <demoname> |
list info on demo file |
listip |
list ip addresses in the filter ban list |
load <name> |
load a saved game |
loadas8bit 0 |
set to 1 to force 8-bit (lower quality) sounds (see hisound also) |
localinfo |
show local info settings |
log |
<on | off> enable/disable logging (put 'log on' in
autoexex.cfg, NOT server.cfg) |
logaddress <ip> <port> |
set address for logfile (to log to a remote machine) |
logos |
list logos (decals) |
lookspring 0 |
enable automatic view centering when mlook is deactivated |
lookstrafe 0 |
enable mouse strafing when mlook is active |
lservercfgfile |
NEW: set listen server config file (default is listenserver.cfg) |
m_filter 0 |
enable mouse filtering (smoothing) |
m_forward 1 |
set mouse forward speed sensitivity multiplier |
m_pitch 0.022 |
set mouse pitch (up and down motion) speed sensitivity multiplier.
Note that NEGATIVE values result in an inverted mouse (moving mouse forward looks down),
while positive values result in a non-inverted mouse (moving mouse forward looks up) |
m_side 0.800 |
set mouse strafing speed sensitivity multiplier |
m_yaw 0.022 |
set mouse yaw speed sensitivity multiplier |
map <mapname> |
change to map half-life\tfc\mapname.bsp (.bsp not required). |
mapcyclefile 0 |
specifies the name of the list of maps to cycle through on a
server, default is mapcycle.txt |
maps <substring> |
list maps containing substring, * lists all |
maxplayers 32 |
set maximum number of clients |
mcache |
list model cache contents |
mem_prediction |
GONE |
menuselect <X> |
select menu item X (useful after bringing up your class special
menu with 'special' or '+attack2') |
messagemode |
type message to everyone |
messagemode2 |
type message to your team only |
model 0 |
If modelname is unspecified, this will display the current player
model name. To change your player model, specify the name of a folder in
Valve/models/player that contains a .mdl file. To view the model, start a multiplayer game
and type chase_active 1. |
motd |
display the message of the day (motd.txt) for the current server |
motd_display_time 6 |
set the time (in seconds) that the message of the day (in
motd.txt) stays on clients' screens when they join the server. |
mp_autocrosshair 1 |
enable aiming assistance for clients |
mp_decals 300 |
NEW: set max number of decals to display in multiplayer (set lower
for perfomance boost, but blast marks and logos will disappear sooner) |
mp_falldamage 0 |
enable realistic falling damage |
mp_flashlight 0 |
enable flashlights for clients |
mp_footsteps 1 |
enable footstep sounds |
mp_forcerespawn 0 |
enable forcing to respawn after being killed |
mp_fraglimit 0 |
set the number of frags (by any single player) between map changes |
mp_friendlyfire 0 |
enable friendly fire in teamplay mode (mp_teamplay) |
mp_logecho |
NEW: enable logging of echo commands |
mp_logfile |
NEW: enable logging during multiplayer |
mp_teamplay 0 |
enable teamplay mode |
mp_timelimit 0 |
set the time (in minutes) between map changes |
mp_weaponstay 0 |
enable permanent weapons |
name <playername> |
set client player name |
netbad |
simulate a bad network connection |
netchokeloop 0 |
? |
netmax |
display maximum packets and maximum game packets |
netusage 0 |
enable display of network usage graph |
new |
start a new game (crashes in multiplayer) |
nextdl |
download next file |
noclip |
preceeded by / (i.e. /noclip) turns off clipping if sv_cheats = 1
(allows walking through walls, flying, see Cheats Page) |
noip 0 |
GONE: enable TCP/IP networking support |
noipx 1 |
GONE: enable IPX networking support |
nosound 0 |
enable sound |
notarget |
make enemies ignore player (see Cheats Page) |
notify |
NEW: says "UI disabled" |
password 0 |
set private server password (0 = public server, anyone can join) |
path |
display current search path |
pausable 0 |
enable whether or not clients can pause server game |
pause |
pause game |
ping |
display ping of all clients |
pingservers |
display pings of servers in the serverlist |
pingsv <ip:port> |
NEW: ping server at IP:PORT address |
play <filename> |
play a WAV audio file designated by filename |
playdemo <filename> |
play the demo in file Half-Life/valve/filename.dem at normal speed
(use timedemo to play at max fps and report average fps). |
playvol |
set demo playback volume |
pm_nocomplex 0 |
? |
pm_nostucktouch 0 |
? |
pm_nostudio 0 |
? |
pm_pushfix 0 |
? |
pm_worldonly 0 |
? |
pointfile <filename> |
try to load maps\filename.pts |
port 27015 |
set the default connect port |
precache 1 |
enable pre-loading of all needed files at map start |
prespawn |
not valid from console |
primeone |
prime grenade type 1 (same at pressing, but not releasing the key
bound to +gren1) |
primetwo |
prime grenade type 2 (same at pressing, but not releasing the key
bound to +gren2) |
protocol |
NEW: says "38" |
ptrack |
crash your box :) |
pushlatency -100 |
set pushlatency (try around -1/2 to -1 times ping) -- some people
say using non-integer values (like -100.0521) reduces lag |
quit |
exit to windows without confirmation |
r_decals 300 |
set max number of blast mark decals in single-player (lower number
will improves perfomance some, but decals wil disappear sooner) |
r_drawadaptive |
NEW: ? |
r_drawentities 1 |
enable drawing player models and sprites |
r_drawviewmodel 1 |
enable drawing player weapon model (off improves perfomance a bit) |
r_dynamic 1 |
enable dynamic lighting -- the light reflections glowing objects
make on other objects nearby, such as rockets and the flashlight (0 may improve fps) |
r_fullbright 0 |
enable max brightness, local game only |
r_glowshellfreq 2.2 |
NEW: ? |
r_lightmap <map#> |
NEW: Software rendering mode only -- display only one of the four
possible lightmaps (valid values are 0, 1, 2, 3). Useful for viewing range of switched
lights |
r_lightstyle <style_no> |
NEW: Software rendering mode only -- display only the specified
lighting style. Useful for viewing full range of pulsed, blinking, etc. light effects |
r_mirroralpha 1 |
enable reflective textures |
r_mmx 0 |
force MMX calculation methods for MMX CPU's (set to 1 if your CPU
supports MMX! Any p2 does, as do most newer AMD and Cyrix chips. If using 1 reduces
perfomance, set back to 0) |
r_netgraph 1 |
enable graph of network conditions (yellow is bad, red is worse)
turn this on to evaluate rate settings and connection quality |
r_norefresh 0 |
enable clearing hud and console before redrawing |
r_novis 0 |
enable drawing underwater polygons (must be 1 for r_wateralpha to
work) |
r_shadows 0 |
enable player shadows (decreases performance and doesn't look that
great) |
r_speeds 0 |
enable display of average fps, draw speed, and polygon info (use
to see running FPS info) |
r_traceglow 0 |
enable inclusion of monsters in glow sprite occlusion checking
(will decrease perfomance) |
r_wadtextures 0 |
? |
r_wateralpha 1 |
enable alpha blending underwater (r_novis muse be 1 for this to
work) |
rate 4000 |
set client data rate (1000-4000 modem, 20000+ LAN) -- bad values
cause LAG! turn on the r_netgraph to help avaluate different values, and try non-integers
like 4001.0528. |
rcon <password> "commands" |
remote console operation of a server. "commands" can be
any console commands or variable settings. <passoword> is required if set. |
rcon_address 0 |
set remote console ip address |
rcon_password 0 |
set password for remote console operation |
rcon_port 0 |
set remote console port |
reconnect |
reconnect to the current server |
record <filename> |
starts recording demo to Half-Live\valve\filename.dem |
registered 0 |
? |
reload |
reload current map |
removedemo <demo> <segmt> |
remove segment from a demo |
removeip |
remove ip from filter ban list |
resourcelist |
list all loaded resources |
resources |
list loaded decals |
restart |
restarts the current multiplayer map (remove decals, blood,
bulletholes, scores, etc.) |
retry |
try reconnecting to the last server four more times (after four
failed attempts) |
revertprofile |
GONE: reload last saved player profile |
room_delay 0.3 |
3D sound setting |
room_dlylp 2 |
3D sound setting |
room_feedback 0.42 |
3D sound setting |
room_left 0 |
3D sound setting |
room_lp 0 |
3D sound setting |
room_mod 0 |
3D sound setting |
room_off 0 |
3D sound setting |
room_refl 0 |
3D sound setting |
room_rvblp 1 |
3D sound setting |
room_size 0 |
3D sound setting |
room_type 20 |
3D sound setting |
s_2dvolume 1 |
Maximum volume at which 2D sounds are played. By the nature of the
filters being applied to the A3D buffers, they are quieter then their 2D counterparts.
Hence it is important to quiet the 2D sounds to normalize volume. Valid range is 0 to 1.0 |
s_a3d 0 |
enable A3D support |
s_automax_distance 30 |
set distance for max sound volume |
s_automin_distance 2 |
set distance for min sound volume |
s_blipdir 0 |
? |
s_bloat 2 |
A3D 2.0 only. Bloat factor for polygons. This effectively scales
each polygon by a certain amount. This is a rough way to fill holes left by unrendered
small polygons. |
s_buffersize 65536 |
set sound buffer size |
s_disable_a3d |
enable disabling A3D support |
s_distance 60 |
Adjusts the ratio of game units to meters - affecting velocity,
positioning, and distance. The higher this number, the closer everything gets (in audio
terms). Valid range is 0 to infinity. |
s_doppler 0 |
Adjusts doppler - this setting is very sensitive which is why it
is disabled by default. Valid range is 0 to 10. |
s_eax 0 |
enable EAX support |
s_enable_a3d |
enable A3D support |
s_geometry 1 |
A3D 2.0 only. enables geometry rendering on/off. When disabled
(0), geometry is not processed at all. |
s_leafnum 0 |
? |
s_materials 0 |
? |
s_max_distance 1000 |
Maximum distance from the listener before rolloff is no longer
applied. Valid range is s_min_distance to infinity |
s_min_distance 5 |
Minimum distance a source will be from the listener before rolloff
is applied to it. Sources with a value lower than s_min_distance will play at full volume.
Valid range is 0 to s_max_distance. |
s_numpolys 200 |
A3D 2.0 only. Maximum polygons to be rendered. Polygons will stop
being rendered either when there are no more polygons left or s_numpolys polygons have
been rendered. Setting this to 0 is the same as turning s_geometry off. Valid range is 0
to infinity. |
s_occ_epsilon 1 |
? |
s_occfactor 0.250 |
A3D 2.0 only. Transmission value of material - the smaller the
number, the more occluded the sound is (less sound passes through the material). Valid
range is 0 to 1.0 |
s_occlude 1 |
A3D 2.0 only. enable sound occlusions. |
s_polykeep 1000000000 |
? |
s_polysize 10000000 |
? |
s_refdelay 4 |
A3D 2.0 only. Delay between a source and its closest reflection.
The higher the delay, the more time it takes between when the source and its first
reflection is played. Valid range is 0 to 100. |
s_refgain 0.400 |
A3D 2.0 only. Adjusts the gain on each reflection, where higher
number means louder reflections. Remember very loud reflections could cancel out the
effect of HRTFs. Valid range is 0 to 1.0 |
s_reflect 1 |
A3D 2.0 only. enable sound reflections. |
s_reverb 1 |
enable reverb |
s_rolloff 1 |
Adjusts the rolloff factor; when the rolloff value is increased,
the effects of distance are increased: high frequencies are filtered and volume is
lowered. Valid range is 0 to 10. |
s_showtossed 0 |
? |
s_usepvs 1 |
? |
s_verbwet 0.250 |
Controls the wet/dry mix of reverbfor A3D only. The higher the
number, the more wet (more reverb) the sounds. Valid range is 0 to 1.0 |
save |
save the current game (1p only) |
saveme |
call for medic |
say "text" |
echo text to the screen of all players |
say_team "text" |
echo text to the screen of team members only |
scr_centertime 2 |
set how long server messages remain on screen |
scr_connectmsg "msg" |
display "msg" in lower left of screen -- use
"" for "msg" to clear |
scr_connectmsg1 "msg" |
display "msg" in lower left of screen -- use
"" for "msg" to clear |
scr_connectmsg2 "msg" |
display "msg" in lower left of screen -- use
"" for "msg" to clear |
scr_conspeed 600 |
set the console scroll speed (try 3000 to make it nearly instant) |
scr_ofsx 0 |
set screen message offset |
scr_ofsy 0 |
set screen message offset |
scr_ofsz 0 |
set screen message offset |
scr_printspeed 8 |
set screen message print speed |
scr_transparentui |
NEW: ? |
screenshot |
capture the current screen and save to disk |
sensitivity 9 |
set mouse sensitivity |
servercfgfile |
set server .cfg file (default is server.cfg) |
serverinfo |
display server information |
serverprofile "string" |
server profile string |
setdemoinfo <demo> <segmt> info |
add info to demo: info = title "text", play tracknum,
fade <in|out><fast|slow> |
setinfo |
display model name, color settings, name, rate, and model crc |
setmaster <ip or hostname> |
set the master server (server list manager) for the server |
sfeign |
feign death silently (Spy class only) |
shortname |
display client's 'short name' (name) |
showdrop 0 |
enable display of dropped packets |
showinfo |
enable display of all packets |
showpackets 0 |
enable network packet info display |
showpause 1 |
enable pause graphic display |
showram 0 |
enable display of available ram |
showtriggers 0 |
enable display of map trigger entities; for map makers |
sizedown |
decrease screen size (will increase FPS, won't work on all video
cards) |
sizeup |
increase screen size (will decrease FPS, won't work on all video
cards) |
skill 1 |
set the skill level (single player, coop) |
skin 0 |
set model skin |
skipdl |
skip the current download and move to the next (if any) |
skipul |
skip the current upload and move to the next (if any) |
slist |
search for local servers, store in list |
slot1 |
select weapon group 1 (or menu item 1) see use |
slot10 |
select weapon group 10 (or menu item 10) see use |
slot2 |
select weapon group 2 (or menu item 2) see use |
slot3 |
select weapon group 3 (or menu item 3) see use |
slot4 |
select weapon group 4 (or menu item 4) see use |
slot5 |
select weapon group 5 (or menu item 5) see use |
slot6 |
select weapon group 6 (or menu item 6) see use |
slot7 |
select weapon group 7 (or menu item 7) see use |
slot8 |
select weapon group 8 (or menu item 8) see use |
slot9 |
select weapon group 9 (or menu item 9) see use |
snapshot |
capture screenshot |
snapto |
? |
snd_noextraupdate 0 |
disable 'extra' sound system updates -- only try 1 if you have
sound problems |
snd_show 0 |
enable display of sounds as they are played |
soundfade <params> |
set sound fade properties (params =
<%><hold>[<out><int>]) |
soundinfo |
display number of: stereo channels, samples, samplebits, speed,
DMA, and sound channels |
soundlist |
display list of all loaded sounds |
spawn |
not valid from console |
speak <word> |
say something over the intercom (These
work …) |
special |
displays the "special" menu for a class, like +attack2
but lag-resistant (choose menu item with 'menuselect X') |
spectator 0 |
enter spectator mode if enabled |
startdemos |
start playing demos in a loop |
startmovie <file> |
play a movie |
status |
for each client list: user#, frags, name, frame rate, frame
latency, ping, drop % |
stop |
stops recording the demo |
stopdemo |
stop playing a demo |
stopsound |
stop playing current sound |
stuffcmds |
used to initialize client console commands from server |
suitvolume 0.20 |
set HEV suit volume |
sv_accelerate 10 |
set player acceleration for a server |
sv_aim 0 |
enable aiming assistance for clients |
sv_airaccelerate 10 |
set in-air acceleration for a server (higher makes it easier to
move while flying through the air or jumping, Mario Brothers - style) |
sv_airmove 1 |
enable clients ability to move in air |
sv_allow_downloa |
enable allowing clients to download maps and decals |
sv_allow_upload |
enable allowing clients to upload maps and decals |
sv_allowdownload 1 |
enable allowing clients to download maps and decals |
sv_allowupload 1 |
enable allowing clients to upload maps and decals |
sv_bounce 1 |
enable bounce pads |
sv_challengetime 15 |
set time to allow clients to complete connection |
sv_cheats 1 |
enable cheats |
sv_clienttrace 3.5 |
set client bounding box size (for collisions, not clipping) |
sv_clipmode 0 |
set client clipping mode |
sv_friction 4 |
set friction |
sv_gravity 800 |
set gravity (lower is less gravity, higher jumps) |
sv_idealpitchscale 0.800 |
set pitch reference |
sv_lan |
enable LAN server mode |
sv_language 0 |
set language |
sv_logrelay |
new - ? |
sv_masterprint 1 |
GONE |
sv_masterprinttime 5 |
GONE |
sv_maxspectators 8 |
set max number of spectators |
sv_maxspeed 500 |
set max player speed (for ALL clients) |
sv_maxvelocity 2000 |
set max object velocity |
sv_netsize 0 |
set max network packet size ( 0 = auto ) |
sv_newunit 0 |
? |
sv_password 0 |
set server password |
sv_print_custom |
? |
sv_sendvelocity 1 |
new - ? |
sv_showcmd 0 |
? |
sv_skyname 0 |
set sky texture |
sv_smartdelta 1 |
new - ? |
sv_spectalk 1 |
enable allowing spectator clients to chat |
sv_spectator_password 0 |
set spectator password |
sv_spectatormaxspeed 500 |
set spectator max movement speed |
sv_stepsize 18 |
set monster and player automatic step-up size (larger values allow
auto-climbing of steeper slopes) |
sv_stopspeed 100 |
? |
sv_timeout 65 |
set timeout inactivity limit |
sv_type |
enable server CPU and OS type to be given out on server queries |
sv_upload_maxsize 0 |
set upload file max size |
sv_wateraccelerate 10 |
set in-water acceleration |
sv_wateramp 0 |
? |
sv_waterfriction 1 |
set friction underwater |
sv_zmax 4096 |
set max zbuffer size |
svaddchannel |
GONE: add or list server chat rooms |
svclearchannels |
GONE: clear server chat rooms |
svremovechannel <#chan> |
GONE: remove server chat room # |
swapdemo <demo><seg><seg> |
swap two segments' positions in a demo |
sys_ticrate 0.050 |
GONE: set system ticrate |
team 0 |
enable team mode, see teamX_color and teamX_model |
team1_color 0 |
set team1 color, see team |
team1_model 0 |
set team1 model, see team |
team1_name 0 |
set team1 name, see team |
team1_skin 0 |
set team1 skin, see team |
team2_color 0 |
set team2 color, see team |
team2_model 0 |
set team2 model, see team |
team2_name 0 |
set team2 name, see team |
team2_skin 0 |
set team2 skin, see team |
tell <playername> <message> |
supposed to send "message" to player
"playername" only, but I can't get it to work |
texgamma 2 |
? |
tf_weapon_ac |
weapon name for "use <weapon>" command; selects
AutoCannon (TFC HW class only) |
tf_weapon_autorifle |
weapon name for "use <weapon>" command; selects
Autorifle (TFC Sniper class only) |
tf_weapon_axe |
weapon name for "use <weapon>" command; selects
Crowbar |
tf_weapon_flamethrower |
weapon name for "use <weapon>" command; selects
Flame Thrower (TFC Pyro class only) |
tf_weapon_gl |
weapon name for "use <weapon>" command; selects
Grenade Launcher (TFC Demo class only) |
tf_weapon_ic |
weapon name for "use <weapon>" command; selects
Incendiary Cannon (TFC pyro only) |
tf_weapon_knife |
weapon name for "use <weapon>" command; selects
Knife (TFC Spy class only) |
tf_weapon_medikit |
weapon name for "use <weapon>" command; selects
Medikit (TFC Medic class only) |
tf_weapon_ng |
weapon name for "use <weapon>" command; selects
Nailgun (TFC Sniper or Scout classes only) |
tf_weapon_pl |
weapon name for "use <weapon>" command; selects
Pipe Launcher (TFC Demo class only) |
tf_weapon_railgun |
weapon name for "use <weapon>" command; selects
Railgun (TFC Engineer class only) |
tf_weapon_rpg |
weapon name for "use <weapon>" command; selects
Rocket Launcher (TFC Soldier class only) |
tf_weapon_sniperrifle |
weapon name for "use <weapon>" command; selects
Sniper Rifle (TFC Sniper class only) |
tf_weapon_spanner |
weapon name for "use <weapon>" command; selects
Spanner (wrench) (Engineer class only) |
tf_weapon_superng |
weapon name for "use <weapon>" command; selects
Super Nailgun (TFC Medic class only) |
tf_weapon_supershotgun |
weapon name for "use <weapon>" command; selects
Super Shotgun (TFC HW class only) |
tf_weapon_tranq |
weapon name for "use <weapon>" command; selects
tranquilizer (TFC Spy class only) |
tfc_adminpwd 0 |
set TFC administrator password |
tfc_autoteam 1 |
enable forced auto-team selection |
tfc_balance_scores 1 |
enable automatic team balancing by score |
tfc_balance_teams 1 |
enable automatic team balancing by number of players |
tfc_birthday 0 |
enable 'birthday' mode (explosives appear as presents) |
tfc_clanbattle 0 |
enable TFC clan battle (tournament) mode |
tfc_clanbattle_ceasefire 0 |
enable ceasefire mode if tfc_clanbattle = 1 |
tfc_clanbattle_locked 0 |
enable locked (play) mode if tfc_clanbattle = 1 |
tfc_clanbattle_prematch 0 |
enable prematch (practice) mode if tfc_clanbattle = 1 |
tfc_fragscoring 0 |
enable inclusion of frags (and not just captures or area control)
in team scores |
tfc_respawndelay 0 |
set respawn delay for TFC games |
tfc_spam_limit 20 |
set number of messsages per time (minute?) that will cause spam
penalty |
tfc_spam_penalty1 8 |
set spam penalty level 1 |
tfc_spam_penalty2 2 |
set spam penalty level 2 |
thirdperson |
enable third-person view (see firstperson, chase_cam) |
throwgren |
throw the grenade type last primed with primeone or primetwo |
timedemo <demo> |
play demo HalfLife\Valve\demo.dem at max FPS and report average
FPS (see r_speeds, timerefresh, gg) |
timerefresh |
spin view in place and report average FPS for the spin (see
timedemo, r_speeds, gg) |
topcolor 30 |
set player model top color |
traceralpha 0.500 |
set tracer bullet alpha component |
tracerblue 0.400 |
set tracer bullet blue component |
tracergreen 0.800 |
set tracer bullet green component |
tracerlength 0.800 |
set tracer bullet length |
traceroffset 30 |
set tracer bullet offset |
tracerred 0.800 |
set tracer bullet red component |
tracerspeed 6000 |
set tracer bullet speed |
unbind <key> |
remove binding to key <key> |
unbindall |
remove all key bindings |
upload |
upload files to server |
uprate |
display transmission rate to server |
use <item> |
use an item, i.e. "use tf_weapon_axe" or "use
weapon_snark" |
user <name|id#> |
list for specified user: model colors, name, rate, model crc |
users |
lists user names and id#s |
v_centermove 0.150 |
? |
v_centerspeed 500 |
? |
v_dark 0 |
? |
v_idlescale 0 |
GONE |
v_ipitch_cycle 1 |
GONE |
v_ipitch_level 0.300 |
GONE |
v_iroll_cycle 0.500 |
GONE |
v_iroll_level 0.100 |
GONE |
v_iyaw_cycle 2 |
GONE |
v_iyaw_level 0.300 |
GONE |
v_kickpitch 0.600 |
set amount player view pitch changes when player hit |
v_kickroll 0.600 |
set amount player view roll changes when player hit |
v_kicktime 0.500 |
set duration of player view pitch and roll changes when player hit |
version |
display build version and exe date/timestamp (1.0.0.6 patch
reports build 761) |
vid_config_x 800 |
set horizontal screen resolution |
vid_config_y 600 |
set vertical screen resolution |
vid_d3d 0 |
enable Direct3D support (keep this off if your video card supports
OpenGL) |
vid_describemode |
display video mode settings |
vid_mode 0 |
set video mode |
vid_nopageflip 0 |
disable video page flipping |
vid_stretch_by_2 |
enable video stretching (for interlaced display) |
vid_wait 0 |
enable video synch |
viewframe |
enable wire-frame display (OpenGL only, not 3dfx) |
viewmodel |
enable model display |
viewnext |
select next model |
viewprev |
select previous model |
viewsize 120 |
set view size |
violence_ablood 1 |
enable blood (0 will improve perfomance some, but you won't see
any blood) |
violence_agibs 1 |
enable gibs (0 will improve performance some, but you won't see
body chunks) |
violence_hblood 1 |
enable more blood (0 will improve perfomance some, but you won't
see as much blood) |
violence_hgibs 1 |
enable more gibs (0 will improve performance some, but you won't
see as many body chunks) |
volume 1.0 |
set game volume |
wait |
pause for 1 tick in alias or script |
waterroom_type 14 |
? |
wc |
? |
weapon_357 |
weapon name for "use <weapon>" command; selects
.357 magnum pistol (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_9mmAR |
weapon name for "use <weapon>" command; selects
9mm Assault Rifle (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_9mmhandgun |
weapon name for "use <weapon>" command; selects
9mm Pistol (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_crossbow |
weapon name for "use <weapon>" command; selects
Crossbow (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_crowbar |
weapon name for "use <weapon>" command; selects
crowbar (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_egon |
weapon name for "use <weapon>" command; selects
Egon Gun (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_gauss |
weapon name for "use <weapon>" command; selects
Gauss Gun (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_handgrenade |
weapon name for "use <weapon>" command; selects
Hand Grenades (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_hornetgun |
weapon name for "use <weapon>" command; selects
Hornet Gun (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_rpg |
weapon name for "use <weapon>" command; selects
Rocket Launcher (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_satchel |
weapon name for "use <weapon>" command; selects
Satchel Charge (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_shotgun |
weapon name for "use <weapon>" command; selects
Shotgun (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_snark |
weapon name for "use <weapon>" command; selects
Snarks (not for TFC, see tf_weapon_* for TFC weapon names) |
weapon_tripmine |
weapon name for "use <weapon>" command; selects
Tripmines (not for TFC, see tf_weapon_* for TFC weapon names) |
writeip |
write ip addresses to halflife\valve\listip.cfg |
writeprofile |
GONE: write user profiles to a file |
zoom_sensitivity_ratio 1.200 |
set the ratio of normal mouse sensitivity to zoomed-in (alt fire
crossbow or .357 in HL, sniper rifle in TFC) mouse sensitivity |